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Post by Coachintraining on Sept 24, 2014 12:52:48 GMT -6
Can some one give me an example of a practice schedule for a team with low number of players? (Under 15 players) found it is difficult to really do anything and the season is not going well.
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Post by bobgoodman on Sept 24, 2014 14:37:26 GMT -6
Rather than a schedule, I have some how-to suggestions.
Basic skills work should not change regardless of roster, and basic skills work could be half your practice anyway, more or less. So what really concerns you is things that need to be practiced whole-team-wise. You can rep O, D, kick, and receive teams on air when it comes to getting their assignments down. For team contact drills, you can divide into half-teams, left or right from the center; they call those half-line drills, because sometimes the entire backfield is used but only half the lines -- but you can adjust as needed. Cones or other markers can also be used to advantage in place of players.
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Post by Coachintraining on Sept 24, 2014 15:00:28 GMT -6
I'm guess your saying that run the O/D against air and make corrections to the players while running the plays? But if you that how can you focus on position details?
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Post by bobgoodman on Sept 24, 2014 20:05:15 GMT -6
I'm guess your saying that run the O/D against air and make corrections to the players while running the plays? But if you that how can you focus on position details? Running plays on air (with certain added landmarks) should be part of the installation process regardless of the size of the roster.
I'm not sure what you mean by "position details". You need to work on technique with individual players, of course, and it helps if you have enough coaches to separate into stations for that. For "live" practice of offense vs. defense, use half-lines. Do not make the mistake my current HC is making of running the entirety of either squad against the remaining players as opposition; that's inefficient & misleading.
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Post by Coachintraining on Sept 25, 2014 6:03:19 GMT -6
nevermind. Went to practice last night and found out we now only have 12 healthy kids able to play on Sun (13 on the roster) the HC somehow thinks we will be able to still play a game. But I don't see that happening. Thank you for your input.
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Post by coachdoug on Sept 25, 2014 7:04:27 GMT -6
I suppose it depends on the league/National Organization (if any) that your organization belongs to. If it's Pop Warner or AYF, I'm pretty sure you need to have 16 available to play at all times or you forfeit. If it's a local league, then it's up that league's rules.
Regarding your original question, I follow the same basic practice format, regardless of team size (obviously, some of the drills will vary, but the basic schedule is the same):
30 Minutes - Everyday drills (about 7 minutes on each): -- Dynamic Warm-up -- Position-Specific Warm-ups (Settle-n-Noose or Pat-n-Go for backs/recvrs, and Agilities for linemen) -- Pursuit Drill (line up defense, coach as "rabbit" shows fast flow in either direction, or middle flow, or pass, etc. - defense must know gap assignments and pursuit angles and sprint to ball). -- Tackling Circuit
60 Minutes - Individual and/or Group Drills. Depending on day and focus (i.e. offense, defense, spec teams), we would break into linemen and backs; or linemen, receivers, running backs, and QBs; or d-line, LBs, and DBs; etc. This is the bulk of practice - small groups working with a position coach on the skills they need to play more effectively. If we're installing something new, it will get introduced here. There should not be a lot of yelling and screaming during this period - this is a learning and refining time, with a focus on technique. We may combine some of the groups to work on specific things like 7-on-7, or inside run game (interior linemen, TEs, and RBs). The coordinator in charge of that day's practice will let the position coaches know what new installs are to be done, and what skills he wants to see improved, and can dictate a drill or two, but it's largely up to the position coach how he wants to achieve the result.
20 Minutes - Team (offense, defense, or special teams). Run all 11 against air, or with coaches holding bags at critical defensive positions. Full team installs of new plays (goes pretty quickly if everyone did their install correctly during Indy time). Run through of opening script for the coming week.
10 Minutes - Full Scrimmage (Full 11-on-11 or with coaches filling in select positions on defense, or half-line) or Full Competitive Conditioning Game, or Conditioning, or PAT work
If we run over anywhere, the last segment gets dropped, which probably happens at least half of the time.
You may have noticed that my team does almost no conditioning - we try very hard to practice at a high pace - constantly having the kids moving, not waiting in lines, running multiple stations, very little talking, high reps, coaching on the run, etc. etc. If you can do that successfully, the kids will get conditioned just by practicing, and they'll have a lot more fun, as well. Plus, they're learning football skills as they get conditioned, rather than just running back and forth.
Hope that helps.
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Post by Deleted on Oct 1, 2014 19:38:59 GMT -6
Half line drills. Lots of them.
Also, if you can get a bunch of big trash cans, you can line them up on the field to get a dummy offense or dummy defense, or use them as a dummy OL whole running a "perimeter" period with just the backs and receivers working on outside runs, options, and pass patterns.
The best part about the cans is that you don't need to tell them where to stand or to stop goofing off. You just set them up and line up against them.
I think that running plays on air has it's place, especially for install with the skill positions, but it really does nothing for the linemen. Focus on 1 vs. 1 and 2 vs. 2 drills with the linemen in individual, then do 3 vs. 3 and 4 vs. 4 half line drills for "team."
Keep your drills short (5-10 min. periods) and don't ever tackle to the ground in practice--keep the whistle very quick!
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