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Post by ryanculloty on Jan 30, 2015 7:14:24 GMT -6
I have done team goals and stickers before---but getting really into it
Which Stats can you really grade consistently and say: "This was the difference in the game."
Stats I would want to track:
1. Turn-overs 2.
I like to hear 1. your stat 2. reason for it
I think that we can lose ourselves in the data--and not using the data is foolish
What are your thoughts? Thank you
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Post by natenator on Jan 30, 2015 7:20:23 GMT -6
Tackling Effort
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Post by bigm0073 on Jan 30, 2015 7:23:39 GMT -6
High School football in our state it is pretty simple - I tell this to my team EVERY friday I meet with them after our team meal and get ready to go out...
1. Turnover margin.. Turnovers... The biggest STAT. If we turn the ball over 3 times and the other team does not our percentage of winning is below 5%... 2. Running the ball /stop the run- If I average over 5.0 yds a carry during the course of the game and do not turn the ball over.. I am probably winning. The other side if you are pounding my defense with 5-6 yds per carry. We are in trouble. This gives you the ball, eats at the clock and physically, emotionally and mentally breaks down a high school kid. Most of them take this pounding and at some quit in the 4th quarter. 3. Explosive Plays - This is where that Division I skill player can be ALL of the difference in the world. You got that special kid that can go 50, 60, 70, 80 yds for touchdowns.. That is a DAGGER!! Explosive plays of 20 yards or more change the landscape of the field and often can give you cheap, easy scores that kill a defense.
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Post by bigm0073 on Jan 30, 2015 7:26:42 GMT -6
Our QB last year had 3 games where he passed the ball for over 30 times and threw for over 240 yds in each game.. We lost all three of them..
Our RB had five games where he rushed for over 100 yds and we won 4 out of 5 of them. The game we lost in the playoffs he had 125 yds rushing and as a team we had almost 185... The other team was HUGE, physical and wore us out. Ran the ball down our throats and we did not have an answer. They had over 300 yds rushing... They won.
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Post by ryanculloty on Jan 30, 2015 7:31:31 GMT -6
I love these two and think they are very important--how do you consistently track it?
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Post by ryanculloty on Jan 30, 2015 7:33:53 GMT -6
High School football in our state it is pretty simple - I tell this to my team EVERY friday I meet with them after our team meal and get ready to go out... 1. Turnover margin.. Turnovers... The biggest STAT. If we turn the ball over 3 times and the other team does not our percentage of winning is below 5%... 2. Running the ball /stop the run- If I average over 5.0 yds a carry during the course of the game and do not turn the ball over.. I am probably winning. The other side if you are pounding my defense with 5-6 yds per carry. We are in trouble. This gives you the ball, eats at the clock and physically, emotionally and mentally breaks down a high school kid. Most of them take this pounding and at some quit in the 4th quarter. 3. Explosive Plays - This is where that Division I skill player can be ALL of the difference in the world. You got that special kid that can go 50, 60, 70, 80 yds for touchdowns.. That is a DAGGER!! Explosive plays of 20 yards or more change the landscape of the field and often can give you cheap, easy scores that kill a defense. We tack Explosive plays on our HUDL do you differentiate between Run/Pass/SPT explosive plays?
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Post by ryanculloty on Jan 30, 2015 7:35:11 GMT -6
How many use the TOTAL yardage stat
Offensive Yards-Defensive Yards Allowed + SPT yards = Total v. the other team?
I was also thinking of Blocked Kicks---Punts and PAT/FG
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Post by coachwilliams2 on Jan 30, 2015 7:39:16 GMT -6
1. Turnover Margin 2. Redzone Efficiency (TD's v. FG's) 3. 3rd Down Eff.
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Post by coachfloyd on Jan 30, 2015 7:44:49 GMT -6
Our QB last year had 3 games where he passed the ball for over 30 times and threw for over 240 yds in each game.. We lost all three of them.. Our RB had five games where he rushed for over 100 yds and we won 4 out of 5 of them. The game we lost in the playoffs he had 125 yds rushing and as a team we had almost 185... The other team was HUGE, physical and wore us out. Ran the ball down our throats and we did not have an answer. They had over 300 yds rushing... They won. We went 3-7 this year with the toughest schedule in the state according the MaxPreps. We avg 28 points and 350 a game but the 3 wins we had we barely threw the ball and ran like crazy. In fact, we started 2-0 and had only attempted 3 passes. One of those two made the playoffs and the other went 6-4. The rest of the season we threw for over 1000 yards and went 1-7. The biggest thing since I became OC is fumbles. Interceptions really dont factor in because when we throw an interception its usually like a punt. Fumbles killed us. When we didn't fumble, we rolled.
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Post by natenator on Jan 30, 2015 8:05:25 GMT -6
I love these two and think they are very important--how do you consistently track it? I watch the game video.
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Post by ryanculloty on Jan 30, 2015 8:07:29 GMT -6
I love these two and think they are very important--how do you consistently track it? I watch the game video. Thanks Nate
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Post by ryanculloty on Jan 30, 2015 8:11:23 GMT -6
1. Turnover Margin 2. Redzone Efficiency (TD's v. FG's) 3. 3rd Down Eff. Love these ideas We track Efficiency on all downs Efficient on 1-2 down is 4 yards or more 3-4 down efficient = 1st down We also track Money Plays 20 yards or more Plays that results in a score We feel we get a great feel for the other team's offense by doing these two stats Do you run RZ efficiency as a %?
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Post by natenator on Jan 30, 2015 8:17:22 GMT -6
I make a living doing statistical and data analysis so I love me some good metrics more than most but I have yet to wrap my head around how tracking most metrics can help my 15/16 year old players win more games. When I look at video of our games our problems can generally be distilled down to 1) sloppy tackling 2) lack of effort/pursuit and 3) not knowing responsibilities Maybe I'm naive though
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agame
Junior Member
Posts: 378
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Post by agame on Jan 30, 2015 8:20:21 GMT -6
I like points off turnovers..
Turnovers R what usually wins games anyways, but I like to see how we did on offence immediately after a turnover..
Points from turnovers is a huge stat IMHO
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Post by coachwilliams2 on Jan 30, 2015 8:36:30 GMT -6
Do you run RZ efficiency as a %? We do. What % do we hold them to a FG and what % do we get them out without points.
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Post by jlenwood on Jan 30, 2015 8:40:08 GMT -6
The two for us that were dead on with every game as to who won or lost: -Enormous amount of points we allowed the other team to score -Measly, pitiful low amount of points we scored
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Post by joelee on Jan 30, 2015 9:02:19 GMT -6
High School football in our state it is pretty simple - I tell this to my team EVERY friday I meet with them after our team meal and get ready to go out... 1. Turnover margin.. Turnovers... The biggest STAT. If we turn the ball over 3 times and the other team does not our percentage of winning is below 5%... 2. Running the ball /stop the run- If I average over 5.0 yds a carry during the course of the game and do not turn the ball over.. I am probably winning. The other side if you are pounding my defense with 5-6 yds per carry. We are in trouble. This gives you the ball, eats at the clock and physically, emotionally and mentally breaks down a high school kid. Most of them take this pounding and at some quit in the 4th quarter. 3. Explosive Plays - This is where that Division I skill player can be ALL of the difference in the world. You got that special kid that can go 50, 60, 70, 80 yds for touchdowns.. That is a DAGGER!! Explosive plays of 20 yards or more change the landscape of the field and often can give you cheap, easy scores that kill a defense. This is what I look at as well. I think I stole it from the Brian Billick gameplanning book where he said its true in the NFL as well.
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Post by wolfden12 on Jan 30, 2015 9:23:39 GMT -6
TURNOVER MARGIN SPECIAL TEAMS - EACH UNIT - MOST OVERLOOKED. FIELD POSITION IS CRITICAL YARDS PER RUSH - OFFENSIVELY/DEFENSIVELY - ARE WE CONTROLLING THE LINE OF SCRIMMAGE WIN 1ST DOWN AND 3RD - PERCENTAGE BASED AND WHETHER WE ARE PUTTING OURSELVES IN GOOD SITUATIONS AND EXECUTION
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Post by brophy on Jan 30, 2015 9:30:20 GMT -6
- loafs (higher number equals the greater probability of explosive plays) [EFFORT]
- missed tackles (IMO correlates most with 3rd down %) [TECHNIQUE]
- negative yardage plays (closely tied to loafs/missed tackling)
- takeaways/turnovers (dramatically impacts probability of scoring)
[/ul] are the largest factors in games as I see it. In my mind, you can pretty much see the writing on the way/determine the outcome in the 1st quarter based on these 3 things
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Post by joker31 on Jan 30, 2015 9:36:25 GMT -6
1) Turnovers - Every extra possession counts, so keep yours and steal some from them.
2) Penalties - We're not an offense that's suited for long yardage situations, so we have to minimize going backwards
3) 3rd Down - We need to stay on the field on O, stay off the field on D. Fairly simple
4) Red Zone - We call this "Green Zone", we want to be money in this area. Unfortunately we weren't last year lol.
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Post by spreadpowero on Jan 30, 2015 11:26:32 GMT -6
Opponent rushing yards. When we hold our opponent to under 150 yards rushing we have won every game over the last 6 years.
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Post by coach2013 on Jan 30, 2015 11:33:09 GMT -6
I have done team goals and stickers before---but getting really into it Which Stats can you really grade consistently and say: "This was the difference in the game." Stats I would want to track: 1. Turn-overs 2. I like to hear 1. your stat 2. reason for it I think that we can lose ourselves in the data--and not using the data is foolish What are your thoughts? Thank you points allowed points scored turnovers rushing yards gained rush yards allowed sacks
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Post by bigm0073 on Jan 30, 2015 11:39:41 GMT -6
Open up your local papers every saturday morning and read the local high school box scores... I tell my players to do this all the time..
The time that wins usually wins the rushing battle over 85% of the time.. Example
Team wins 35-7...
Winning team had 47 carries 265yds..
Losing team had 29 carries 74 yds...
You see that quite, quite often at the high school level...
Just read the local box scores each week 80% of the time or more the team that ran the ball better wins... Especially if it is substantial...
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Post by fshamrock on Jan 30, 2015 11:51:43 GMT -6
While I agree that running the football helps you win, box scores can be misleading, as well as saying that you have won x percentage of your games when you run for x amount of yards. Remember that the winning team runs the ball late in the game because they have the lead and want to grind out the clock. This skews the numbers a little bit in favor of rushing, particularly in a blowout win. Say team "A" opens up a 28 point lead in the first half chucking it deep, then they spend the entire second half running the ball to kill the clock and end up with 35 carries for 300 yards.
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Post by shotgunfivewide55 on Jan 30, 2015 12:49:25 GMT -6
as far as metric type things go when we have rushed for 50+ times in a game we had never lost until this year. Happened three times because we were so bad on defense. Anytime we rushed for 230+ yards our chances of winning were around 85%. We went into each game hoping we could rush for 50+ times for 225/230 and throw 7-12 times for 110 yards. It would change from game to game but if we found we could average around 330-335 yards of offense per game. Some times we would run for more and sometimes pass for more. Being just good enough to take advantage of what the defense was giving us. We had four fumbles and two interceptions for the year and only one 4 games, lost two on the last play
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Post by shotgunfivewide55 on Jan 30, 2015 12:49:53 GMT -6
as far as metric type things go when we have rushed for 50+ times in a game we had never lost until this year. Happened three times because we were so bad on defense. Anytime we rushed for 230+ yards our chances of winning were around 85%. We went into each game hoping we could rush for 50+ times for 225/230 and throw 7-12 times for 110 yards. It would change from game to game but if we found we could average around 330-335 yards of offense per game. Some times we would run for more and sometimes pass for more. Being just good enough to take advantage of what the defense was giving us. We had four fumbles and two interceptions for the year and only one 4 games, lost two on the last play
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Post by Coach.A on Jan 30, 2015 12:57:53 GMT -6
While I agree that running the football helps you win, box scores can be misleading, as well as saying that you have won x percentage of your games when you run for x amount of yards. Remember that the winning team runs the ball late in the game because they have the lead and want to grind out the clock. This skews the numbers a little bit in favor of rushing, particularly in a blowout win. Say team "A" opens up a 28 point lead in the first half chucking it deep, then they spend the entire second half running the ball to kill the clock and end up with 35 carries for 300 yards. I agree with this...plus the weaker team will often be in more 3rd and long situations, or playing catch up in the second half....and therefore throwing the ball more often. While I agree that the rushing yards stat has a strong correlation to winning at the high school level, this is primarily because most high school teams struggle with throwing the football. I'd be curious to see how this stat plays out for the Mike Leach Texas Tech teams. I'd be willing to bet they were out-rushed in most of their victories....I could be wrong though.
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Post by fantom on Jan 30, 2015 13:06:57 GMT -6
While I agree that running the football helps you win, box scores can be misleading, as well as saying that you have won x percentage of your games when you run for x amount of yards. Remember that the winning team runs the ball late in the game because they have the lead and want to grind out the clock. This skews the numbers a little bit in favor of rushing, particularly in a blowout win. Say team "A" opens up a 28 point lead in the first half chucking it deep, then they spend the entire second half running the ball to kill the clock and end up with 35 carries for 300 yards. I agree with this...plus the weaker team will often be in more 3rd and long situations, or playing catch up in the second half....and therefore throwing the ball more often. While I agree that the rushing yards stat has a strong correlation to winning at the high school level, this is primarily because most high school teams struggle with throwing the football. I'd be curious to see how this stat plays out for the Mike Leach Texas Tech teams. I'd be willing to bet they were out-rushed in most of their victories....I could be wrong though. Well, counting their victories last year won't take long.
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Post by Coach.A on Jan 30, 2015 13:14:02 GMT -6
Well, counting their victories last year won't take long. Haha, that's why I purposely referenced the TT teams. But even if you took a decent high school Air Raid team....would the rushing yards stat have a strong correlation to victories? I don't know the answer, just curious.
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Post by carookie on Jan 30, 2015 14:10:06 GMT -6
There is a material difference between pro sports (for which Moneyball was written) and HS sports; that being homogenized talent.
In the NFL the difference between the best player on the field and the 22nd best player on the field (in whichever way you choose to measure it) isn't that great. With talent being so relatively close turnovers tend to be a stat more closely related to success.
In High School football the relative talent disparity is far greater, so in many cases turnovers or penalties can often times be overcome. I can afford a few fumbles here and their because I'm just gonna give it to my soon to be D-1 back and have him run at your soon to be office manager linebacker- I win.
My main point here is that we should be wary trying to utilize statistics from the NFL or NCAA and give them credence in the HS game.
Additionally, the overall talent level of opponent fluctuates so greatly that it becomes a variable that skews most studies. Case in point, my HC wants us to breakdown last year's defensive play calls and look how many yards we gave up so we can see what worked best. I tried to point out to him that the logic is flawed- "whatever calls we made against the worst teams will appear to be what we did best". He could have called all the right plays against the undefeated team we lost to in the playoffs, but they were a good team so it may not have worked. Conversely, he may have been awful in our win against a 2-8 opponent, but our talent shined through.
The higher up you go, the less relative talent disparity there is.
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